Open to new opportunities
Game Developer architecting decoupled, scalable systems in C#. Shipped on Epic Games Store & Steam. Passionate about systems, event-driven architecture, and games that feel alive.
// About Me
I'm a performance-driven Game Developer with a Computer Science degree from Polis University and over 4 years of experience architecting decoupled, scalable gameplay systems in C# for highly populated environments.
I specialize in event-driven frameworks, modular AI systems, and core game loops that bridge the gap between design intent and performant systems architecture. My technical work is grounded in real, shipped titles.
My last role was at OuterLynx, where I helped build World of Dypians and led Project Atlas from concept to Steam release. I'm now open to new roles in game development.
// Selected Work
Professional
Game Developer
Open-world multiplayer action-adventure on the Epic Games Store. I built gameplay systems, AI-driven NPC interactions, multiplayer features, and Unity Editor tooling for performance.
Lead Game Developer
Story-driven sci-fi narrative game, taken from concept to Steam release in under two months. I owned the full technical stack, from architecture to publishing.
Personal & Indie
Developer, CS Thesis
A designer-focused Wave Function Collapse tool for Unity: define tile rules visually and watch the solver build a coherent map step by step.
Team Leader, Game & Narrative Designer
1st place at Tirana Game Jam 2.0. A narrative exploration game about grief and Día de los Muertos, made in under 48 hours by a team of four I led.
Game Developer & Designer
A puzzle game about growing underground fungal networks, where each connection introduces real-world uses of fungi in sustainability. Built and published solo.
XR Developer & Experience Designer
A mobile AR prototype that turns paintings by Albanian artists Kolë Idromeno and Spiro Xega into layered 3D scenes you can walk around.
VFX Artist
Real-time particle effects in Unity across URP and HDRP, focused on timing, visual feedback, and readable gameplay events.
Board Game Designer
An archaeological adventure board game: build and explore a mysterious pyramid, then race to escape as it collapses row by row.
// Capabilities
// Let's Talk
Open to freelance projects, full-time roles, or just a conversation about games. Drop me a message below!