Open to new opportunities

SONI
SELI

Game Developer architecting decoupled, scalable systems in C#. Shipped on Epic Games Store & Steam. Passionate about systems, event-driven architecture, and games that feel alive.

WHO I AM

I'm a performance-driven Game Developer with a Computer Science degree from Polis University and over 4 years of experience architecting decoupled, scalable gameplay systems in C# for highly populated environments.

I specialize in event-driven frameworks, modular AI systems, and core game loops that bridge the gap between design intent and performant systems architecture. My technical work is grounded in real, shipped titles.

Currently at OuterLynx, leading systems architecture for the MMORPG World of Dypians — including LLM-driven NPC systems and custom Unity Editor tooling for asset pipeline optimization.


Let's Work Together
4
Years Professional XP
8
Projects Shipped
9.28
CS Degree Grade /10
🏆
Game Jam Tirana 2.0 — 1st Place

// Selected Work

GAMES & PROJECTS

Professional

World of Dypians Banner
Professional Unity C# MMORPG
WORLD OF DYPIANS

Large-scale MMORPG on the Epic Games Store. Served as core Systems Architect — built the event-driven C# framework, integrated LLM-driven NPC systems, and developed custom Unity Editor tooling for asset pipeline optimization.

Project Atlas Banner
Professional Unity C# Steam
PROJECT ATLAS

Sci-fi title shipped solo on Steam in under two months. Full technical ownership: C# architecture, modular state-machine narrative systems, and Steamworks SDK integration for async cloud-save management through to final deployment.

Personal & Indie

Mycelia Banner
Unity C# itch.io
MYCELIA

An indie game exploring organic systems and interconnected gameplay mechanics. Available on itch.io.

Map Generator Banner
Unity C# Procedural Thesis
MAP GENERATOR (WFC)

CS thesis — a procedural map generation tool using the Wave Function Collapse algorithm with a custom constraint solver and real-time step-by-step visualization system.

Guadalupe Banner
Unity C# 🏆 1st Place
IN MEMORY OF GUADALUPE

First Place — Game Jam Tirana 2.0. A 3D Day of the Dead exploration title built in 48 hours, driven by interface-powered interaction systems and state-triggered narrative logic.

Anima Banner
Unity XR Prototype
ANIMA — XR HERITAGE

An XR Cultural Heritage prototype that brings historical spaces to life through immersive extended reality experiences.

VFX Banner
Unity Particle Systems VFX
VFX SHOWCASE

Real-time elemental spell effects built with Unity Particle System and VFX Graph, exploring animation timing, color theory, and visual feedback design. Showcased on ArtStation.

Board Game Banner
Board Game Game Design
LEGENDS OF THE LOST PYRAMID

A tabletop board game showcasing non-digital game design, mechanics, and thematic world-building around an ancient pyramid adventure.

// Capabilities

SKILLS & TOOLS

⬡ Game Development
Unity 95%
Particle Systems / VFX Graph 90%
HLSL / Shader Graph 75%
Profiling & Optimization 85%
⬡ Programming
C# 95%
C++ 70%
Python 70%
SQL 65%
⬡ Systems Architecture
Event-Driven Architecture 90%
State Machines 88%
Scriptable Object Architecture 85%
OOP & Memory Management 82%
⬡ Tools & Art
Visual Studio 90%
Git / CI/CD 85%
Blender (3D & Animation) 75%
Adobe Creative Suite 80%

GET IN
TOUCH

Open to freelance projects, full-time roles, or just a conversation about games. Drop me a message below!