Open to new opportunities
Game Developer architecting decoupled, scalable systems in C#. Shipped on Epic Games Store & Steam. Passionate about systems, event-driven architecture, and games that feel alive.
// About Me
I'm a performance-driven Game Developer with a Computer Science degree from Polis University and over 4 years of experience architecting decoupled, scalable gameplay systems in C# for highly populated environments.
I specialize in event-driven frameworks, modular AI systems, and core game loops that bridge the gap between design intent and performant systems architecture. My technical work is grounded in real, shipped titles.
Currently at OuterLynx, leading systems architecture for the MMORPG World of Dypians — including LLM-driven NPC systems and custom Unity Editor tooling for asset pipeline optimization.
// Selected Work
Professional
Large-scale MMORPG on the Epic Games Store. Served as core Systems Architect — built the event-driven C# framework, integrated LLM-driven NPC systems, and developed custom Unity Editor tooling for asset pipeline optimization.
Sci-fi title shipped solo on Steam in under two months. Full technical ownership: C# architecture, modular state-machine narrative systems, and Steamworks SDK integration for async cloud-save management through to final deployment.
Personal & Indie
An indie game exploring organic systems and interconnected gameplay mechanics. Available on itch.io.
CS thesis — a procedural map generation tool using the Wave Function Collapse algorithm with a custom constraint solver and real-time step-by-step visualization system.
First Place — Game Jam Tirana 2.0. A 3D Day of the Dead exploration title built in 48 hours, driven by interface-powered interaction systems and state-triggered narrative logic.
An XR Cultural Heritage prototype that brings historical spaces to life through immersive extended reality experiences.
Real-time elemental spell effects built with Unity Particle System and VFX Graph, exploring animation timing, color theory, and visual feedback design. Showcased on ArtStation.
A tabletop board game showcasing non-digital game design, mechanics, and thematic world-building around an ancient pyramid adventure.
// Capabilities
// Let's Talk
Open to freelance projects, full-time roles, or just a conversation about games. Drop me a message below!