Open to new opportunities

SONI
SELI

Game Developer architecting decoupled, scalable systems in C#. Shipped on Epic Games Store & Steam. Passionate about systems, event-driven architecture, and games that feel alive.

WHO I AM

I'm a performance-driven Game Developer with a Computer Science degree from Polis University and over 4 years of experience architecting decoupled, scalable gameplay systems in C# for highly populated environments.

I specialize in event-driven frameworks, modular AI systems, and core game loops that bridge the gap between design intent and performant systems architecture. My technical work is grounded in real, shipped titles.

My last role was at OuterLynx, where I helped build World of Dypians and led Project Atlas from concept to Steam release. I'm now open to new roles in game development.


Let's Work Together
4
Years Professional XP
8
Projects Shipped
9.28
CS Degree Grade /10
1st
Tirana Game Jam 2.0 — 1st Place

// Selected Work

GAMES & PROJECTS

Professional

Professional Unity C# Multiplayer
WORLD OF DYPIANS

Game Developer

Open-world multiplayer action-adventure on the Epic Games Store. I built gameplay systems, AI-driven NPC interactions, multiplayer features, and Unity Editor tooling for performance.

Professional Unity C# Steam
PROJECT ATLAS

Lead Game Developer

Story-driven sci-fi narrative game, taken from concept to Steam release in under two months. I owned the full technical stack, from architecture to publishing.

Personal & Indie

Unity C# Procedural Thesis
MAP GENERATOR (WFC)

Developer, CS Thesis

A designer-focused Wave Function Collapse tool for Unity: define tile rules visually and watch the solver build a coherent map step by step.

Unity Narrative 🏆 1st Place
IN MEMORY OF GUADALUPE

Team Leader, Game & Narrative Designer

1st place at Tirana Game Jam 2.0. A narrative exploration game about grief and Día de los Muertos, made in under 48 hours by a team of four I led.

Unity C# Puzzle
MYCELIA

Game Developer & Designer

A puzzle game about growing underground fungal networks, where each connection introduces real-world uses of fungi in sustainability. Built and published solo.

Unity AR Foundation Prototype
ANIMA — XR HERITAGE

XR Developer & Experience Designer

A mobile AR prototype that turns paintings by Albanian artists Kolë Idromeno and Spiro Xega into layered 3D scenes you can walk around.

Unity VFX Graph Particle Systems
VFX SHOWCASE

VFX Artist

Real-time particle effects in Unity across URP and HDRP, focused on timing, visual feedback, and readable gameplay events.

Board Game Game Design Tabletop
LEGENDS OF THE LOST PYRAMID

Board Game Designer

An archaeological adventure board game: build and explore a mysterious pyramid, then race to escape as it collapses row by row.

// Capabilities

SKILLS & TOOLS

⬡ Game Development
  • Unity
  • Particle Systems / VFX Graph
  • HLSL / Shader Graph
  • Profiling & Optimization
⬡ Programming
  • C#
  • C++
  • Python
  • SQL
⬡ Systems Architecture
  • Event-Driven Architecture
  • State Machines
  • Scriptable Object Architecture
  • OOP & Memory Management
⬡ Tools & Art
  • Visual Studio
  • Git / CI/CD
  • Blender (3D & Animation)
  • Adobe Creative Suite

GET IN
TOUCH

Open to freelance projects, full-time roles, or just a conversation about games. Drop me a message below!